Hello,
LogNetPackageMap: Warning: Forged object: got HawkWeapon_P_Mini_C /Game/StarterContent/Maps/UEDPIE_1_Minimal_Default.Minimal_Default:PersistentLevel.HawkWeapon_P_Mini_C_1, expecting Class /Engine/Transient.LIVECODING_HawkWeapon_0
LogNetPackageMap: Warning: Forged object: got HawkWeapon_P_Mini_C /Game/StarterContent/Maps/UEDPIE_2_Minimal_Default.Minimal_Default:PersistentLevel.HawkWeapon_P_Mini_C_0, expecting Class /Engine/Transient.LIVECODING_HawkWeapon_0
LogNetPackageMap: Warning: Forged object: got HawkWeapon_P_Mini_C /Game/StarterContent/Maps/UEDPIE_2_Minimal_Default.Minimal_Default:PersistentLevel.HawkWeapon_P_Mini_C_0, expecting Class /Engine/Transient.LIVECODING_HawkWeapon_0
LogNetPackageMap: Warning: Forged object: got HawkWeapon_P_Mini_C /Game/StarterContent/Maps/UEDPIE_2_Minimal_Default.Minimal_Default:PersistentLevel.HawkWeapon_P_Mini_C_1, expecting Class /Engine/Transient.LIVECODING_HawkWeapon_0
So, I have a UBehaviorTreeComponent and a UBlackboardComponent on the HawkWeapon_P_Mini. Both are set to replicate.
The code compiles and game runs fine on ‘Standalone’ but on ‘As Client’, the HawkWeapon_P_Mini doesn’t spawn.
Any advice on where to start looking for clues would help. Thanks in advance.