LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor BP_Car_C_1. Function ServerUpdateState will not be processed.

Hello!

My project utilizes ChaosVehicleMovement system, and it seems all of my vehicles with ChaosVehicleMovement component spam this log warning on repeat when a client has joined the game. Does anyone know a proper fix for this? I’m not entirely sure why it’s happening. “ServerUpdateState” is not my function nor do I call it. It is a function within ChaosVehicleMovementComponent.