5.6 here, I did all the steps : copying the manifest files from 5.5, turning off live coding, but I didn’t remove the target dependencies.
In my case, Gather Text wasn’t working or updating for any assets, just code localized text. I read the log and one suspicious line popped up then no details at all for any assets being scanned.
LogGatherTextFromAssetsCommandlet: Display: Skipping first pass PackagePaths filter due to non-content IncludePathFilters: <MY PROJECT PATH>/Plugins/GameFeatures/*
I removed the path from “Include Path Wildcards” and just kept the Content/ path and now my Gather Text went through the packages/assets and I now have all my text ready to localize!!
I also happen to have checked ON “Skip Gather Cache” but turning it OFF after and it still worked.
The log now shows every asset it’s going through with percentage so now I know it works.
This took me a day of pulling my hair! I’m thinking maybe the manifest files are not needed from 5.5 and you just need to gather text and compile for the engine targets “Engine” and “Editor” like in my screenshot. And live coding is probably not related at least in my case.
Maybe plugin localized text is broken in 5.6 or you have to be extra specific with plugin content path? Glad this thread exists would appreciate any insights for plugin localization.
