Localization continuously buffers no end

Good day, so I’m having problems inside my localization dashboard basically all important buttons like Gather text, Count words and Compile text just aren’t working, i click them and they just buffer for hours help really appreciated thank you.

Hey there @Twan_so-kl! Are you working in 5.5 or 5.6? It seems localization may have a bug for these two versions. Take a look at these threads and try their solutions out:

I am using unreal engine 5.3 will this method fix it?

Using another manifest of a working version might work, but you would have to test it. If no versions of the localization utility work for you, there may be another issue at play.

5.3 was working fine before I’m not sure if its because i keep overwriting the files once I update them, I did try the files you linked, but no luck are there any other methods I could try

Hmm, let’s see if it’s related to cached data at all. First back your project up entirely somewhere safe, then delete the Saved, Intermediate, and DerivedDataCache folders from your project folder. These will regenerate when you launch the project.

Then, launch the project itself and try building the localization data, if it hangs again try and let it run for a while then grab the logs. They might offer some insight to what is processing.

If this is a C++ project, Live Coding has been known to hold some files in processing, blocking the localization tool from accessing them, possible causing issues like this thread:

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Sorry for the late reply, it turns out the issue was a plugin, it had a different version than that of my current engine version