I’m making a multiplayer game, and what I usually do to simulate latency, packet loss etc is to use a program called clumsy. This usually works well if I press play first and then add the latency while playing, but if I start clumsy before pressing play it almost always crashes the editor and/or game and I have to restart.
It feels like there’s an (potentially unintentional) assumption in the editor that it will establish a local connection within a certain time.
Repro steps:
- Add “lag” with clumsy (or a similar tool I guess), inbound+outbound, ~500ms
- Press play (I usually do this with 2+ clients)
- Sometimes the editor will crash