Loading error - create output: Fail to load asset "xxx" outer container

When I’m run the project in the Visual Studio, the UE5 Editor reports some loading error, and the object related to C++ class I made has gone, so I’m confused why I run the project in the Visual Studio happens the situation? And how to fix it?
Note:

  1. I tried to deleted the project cache including: DerivedDataCache, Intermediate and Saved.
  2. I tried to deleted Binaries folder and clear and regenrate the project in the Visual Studio.
  3. The C++ class folder has disappered in the UE5 editor.
  4. Live Coding function button disappeared.
  5. I tried to use the check function in the Epic Launcher.
  6. I tried to clean to project and change the IDE to Visual Studio Code then regenerate the project.
  7. the name of C++ class is Movingplatform, and BP_MovingPlatform is a blueprint child class of MovingPlatform.
  8. the C++ source code and header file still there in the Source folder
  9. There’s erorr when adding new C++ class and can’t live coding, it says "Unable to parse D:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json (missing LinkerPath field)“

All of the ways I tried, it doesn’t work…

I would be very grateful if the problem was solved.

Hey man. Is there any update on that? I’m having exact same problem.