Heres the official showcase video with timestamp included for the camera segment:
** Connecting Maya to Unreal with Live Link | GDC 2018 | Unreal Engine - YouTube **
He has maya in Z-up and both the camera and rig translate into UE just fine.
But for me (and at least 4 commenters below the video) the camera gets rotated by 90degrees in UE (both in world and the mesh editors etc). It happens for static/skeletal meshes too (thats why iam here), but to avoid speculating about it being a modeling/rigging/import/export user error, lets just deal with camera because that’s clear in the video.
The rotation change is the same as what basically happens when you switch maya from Z up to Y up.
So its caused somewhere on the way betwheen maya and ue and the Z-scene up setting isnt getting registered/translated.
Tried both normal and cinematic cam in ue. Tried older maya versions and tried different livelink plugin versions. UE 4.26 & 4.27.1. Tried wiping the preffs for both programs…
(and yes the cam can be temporarily fixed by rotating it x90’ in ue but that doesnt solve anything)
ive looked into all the various livelink settings in ue (both in preferences and in the livelink window cogwheel) and dont really understand the settings much but there only seem to be ways to flip axes, but not rotate the coord system by only 90degrees, which Z/Y scene up is. (this isnt related to left/right handedness)