i have a lit transparent water material with a lighting mode of surface translucency volume that works fine in single player but brakes in split screen. it looks as if the lighting only works when its in the field of view of the first player.
Single Player:
Split Screen:
notice the dark area in the water on the bottom screen, this will move based on where player one looks.
if this is a limitation of unreal4 would be great to know as ill have to look for an unlit water solution and if not ill just wait on a fix.
thanks,
ivy