Lights in cascade ignore lighting channel

Bug persists in any version that has lighting channels.
Cant show you any visual documentation as the project is NDA.

Seems the lights from cascade behave differently and well… tell any light that uses lighting channels to ignore the channels and emit on all surfaces whenever a cascade light is near.
I think thats… the best I can explain for now.

Asking for permission to perhaps showcase it in a pm.

Might be worth checking out :slight_smile:

I’m also working on this project – here’s some more info on replication:

Player Character BP has a light attached set to lighting channel #2 only

Player Character BP mesh has lighting set to channel #2 only

This looks fine and the light only affects the player until the player enters the influence of a particle light radius. Then all lighting channels are affected by the player light.

Thanks guys!

I’ve submitted UE-33329 for this issue.

Tim

Hey Tim!
this post was just made:

And it might be related to this issue.

Doesn’t seem directly related, but I’ll have a look when I get time. Thanks for pointing it out.

Hey Tim, why is this “Won’t fix” ?