So I have tried everything so far ( all fail the same way. 0% then lighting failed):
- firewall on
- firewall off
- delete swarm cache in ~/library/application
support/epic/UnrealEngine/4.16/ etc… - delete saved and intermediate
- make a new map with just one light
and one asset which previously
received shadows - deleted 20% of assets in a
level…build…then 20%
more…build…etc. Failed every
time. - force no precompute lighting off…
build…then on…build. - deleted derived data in
~/library/application
support/epic/UnrealEngine/common/DerivedDataCache/ - uninstalled all epic stuff
and reinstalled it. Same issue
The only error I get is (in a fresh new level with just on directional light and one static mesh):
LogStaticLightingSystem:Warning: Failed to build lighting!!! Lighting build failed.
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 1
Light DirectionalLight_1
Primitives with unbuilt interactions: 1
Primitive StaticMeshComponent /Game/Maps/TEST.TEST:PersistentLevel.NEWFLOOR_504.StaticMesh
I can build in other projects…
What else should I try? I have been working on this project for over a year and building lights as needed. At around 4.14 it started failing so I figured I would just wait a couple versions and maybe it would just start working again. Hasn’t happened yet Help please.
Is there a global setting that may be messed up and just not letting me build lights?
System specs for 10.12.6 Sierra MAC:
Model Name: iMac
Model Identifier: iMac15,1
Processor Name: Intel Core i7
Processor Speed: 4 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 24 GB
Boot ROM Version: IM151.0207.B29
SMC Version (system): 2.23f11
Serial Number (system): D25NX1JRFY14
Hardware UUID: 1415E1DE-BF9B-5A6A-98D9-2222946F5122