LightmassReplace node not working with GPU Lightmass?

Hi everyone!

After switching from good old CPU Lightmass to GPU Lightmass (and some tinkering with Luoshuang’s GPU Lightmass) I’m at a point where I’m happy with the result.

But what I discovered recently: The really great LightmassReplace material node doesn’t work like before (or even doesn’t work at all) with GPU Lightmass?

That node really helped getting better GI in dark(er) rooms - easy and fast. For now I’m switching materials before and after I bake the light, but are there any plans on adapting that node or maybe some additional node that works with GPULM?

Thanks!

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Node RayTracingQualitySwitchReplace do what you need
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