Lightmass Render Issues

Dear viewers

I’m having great difficulty with rendering a StaticMesh that I have imported from blender. when I build lighting, it turns black and comes up with an error message

Then it would be rendered very dark compared to the original mesh. I was able to fix it being rendered completely black, by fiddling with some lightmap settings. This is what the mesh looks like rendered at the moment:

This is what the mesh should look like:

Also the lightmap settings that I changed:

  • Min Lightmap Resolution I set to 2048.
  • LightMap Resolution I set to 4 from 64 because it was its ‘default value’.

plzz help!

from

Hi!

I think that your model does not have UV channels.

By default, Blender does not create a UV channel. You should add UV0 using Blender. And UE4 will automatically create UV1. UE4 uses UV1 for building Lightmaps.

When you use