Lightmass Crashes Everytime

Hi,

My current project contains 2 diffierent levels and i almost use same meshes for both of them with diffierent materials. One of the maps has no problem with lightning however the other one started to crash yesterday and i couldnt find any solution about it. Ill put some screenshots for specific details

What i did so far:
I lowered the lightning resolution by 75% im pretty sure there are no memory problems.I lowered the number of meshes. I’m sure that none of the materials using “cast shadows as masked” option.

Hello,

Thank you for your report. We’ve recently released a new method for bug reporting using a more structured form. Please take a look at the forum post linked below and submit your report using the new Bug Submission Form.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Have a great day