Lightmaps and triangulation problem

Oh right…lol

Well i never triangulate anything manually, i dont even let FBX do it. The meshes get triangulated by the engine when they are imported anyway and i’ve never had any problem with that. :\

Edit: The problem with triangulating in the modeling app must be related to smoothing groups. If you want to triangulate before export, then make sure smoothing groups are set properly and imported properly into the engine.