I’m working on a project you can see here :
But i have some trouble. I still don’t really understand how i’m supposed to setup lightmap. I’ll show you.
I use 3DsMax 2016 for modelling object. I know now how to unwrap object for texturing, and also i know for light map. Doing another unwrapping, setting it to another channel, and voila. I’ve followed tutorials about that before, but i allways get the same result.
But my wall have some curve. So i don’t know if i’m supposed to keep the curve, or make it rectangular.
Wall LightMap (64)
Lightmass Settings :
Static Lightning Level Scale : 0.1
Num Indirect Lightning Bounces : 5
Indirect Lightning Quality : 2.0
Indirect Lightning Smoothness : 0.6
The Ligthning isn’t final in my project. It’s supposed to be a moonbase, and only light come from the selling.