Lightmap tiles on mesh...hmmm?

Hi!

Sorry I’m not a blender user but I’ve “heard” there are very good tutorials about the subject…
I guess there should be a “face mapping” option in the uv editor because this is the most basic one… selecting the faces and “flat map” them should break up your lightmap uvs… then you can scale and pack them…
Try to find a good tutorial will be better than my explanation! :wink: