Hello everyone,
I am trying to lightmap my scene but notice that every build I make, the lightmap stops at exactly the Unreal Editor world grid. This area is below ground level, that is why I ended up underneath the grid but I figured this shouldn’t be a problem? In other rooms it doesn’t give me the issue. All models are lightmapped (for the golden wall-asset it is generated on import, so not really fancy yet. The wall however is already complete) and I have a light-mass importance volume set up that continuous further down, it’s just that everything below the world grid in this specific room is pitch-black. Any ideas? I attached two images to further explain what I mean:
black lightmap below world-grid:
Different room at the same height, no Lightmap issues:
When I move my lights in the ‘‘problematic’’ room below the world-grid level everything renders fine. There are also no hidden assets that could block the light to shine in those areas.
Hope we can find this one out!