Lightmap resolution for Procedural Mesh Component

Hi everyone,

I built quite a large Planet with Procedural Mesh Component. (Basically, i built it in c++ with Runtime Mesh component plugin but it’s the same thing…)

The resolution of shadow on the mesh looks very bad.

##Here is an example with directional light (sun).

##Here is another example with spot light.

Is it possible to set or override the lightmap resolution for procedural mesh component like for static mesh ?