Lightmap resolution: Dark artifacts on Static Meshes

Hi Kemal,

No errors with build.

All the assets showing the artifacts were originally BSP assets which were later converted to SM.

The artifacts appear only when the level is loaded / rebuilt.
When the assets are viewed closer through the viewport they disappear and do not appear again irrespective of the the distance they are viewed from. It would seem that a lower res is initially loaded and the higher res is streamed on demand.

Im currently looking into texture streaming to investigate if it has anything to do with it.