Hi guys,
I’m working on a Mixed Reality application to visualize 3d models in a real space. I want these models to have baked lighting.
This is my test setup (UE 5.3):
- app is for Meta Quest 3, so it’s a mobile Android application.
- 1 directional light set to static. this light
- several instances of a BP which includes a static mesh. the static mesh is set as movable and has Lightmap type set as “Force Surface”
In editor, I can build the light and see it on the meshes.
In game, at startup, a “main” BP moves all the BPs with the static meshes to match a specific position in the real space (for example, it moves a painting on a specific wall, it moves a chair to be properly placed on the floor, etc…).
My problem is: in game I don’t see the static meshes with baked lighting. I see other items that are set to movable and Lightmap Type Default so I know my “main” BP is working properly but I don’t see the ones I’m testing with lightmaps.
the only actions that the "main"BP does on the BPs with meshes are hiding/showing the actors and moving them (changing Location and Rotation) to a specific transform.
any help on what I’m missing?