Baked lighting on moving object

I’m not aware of a way to make something like that work. My suggestion was more for general movable objects in your scene that may need static lighting baked. :confused:

I toyed with the notion for a few minutes setting up a mesh with some attached lights and did not get any good results. The only solution that may work beyond this if you need the baked shadows would be to bake that information into your texture using your modeling software.