Hi , this was probably asked before but i somehow i could not find the answer. Here it goes:
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I have a scene filled with static meshes. But after building light to see lightmap densities some of the objects are light brown and i cant figure out how to fix that. Also gettin the error message for multiple objects
“component is a static type but has invalid lightmap settings indirect lighting will be black” -
I checked the documents, it says skeletal meshes are excluded from calculations and will be light brown. I verified all my meshes are static meshes.
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All Lightmap UV’s (even the ones that can be calculated inside) were created beforehand carefully in the modeling program and i also checked them after getting the error.
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When i imported the meshes with that issue individually and i saw their lightmap density views are fine
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When i imported the scene with a bigger size than the original, only some of object went fine but most of my lightmap density turned blueish
I’ll be glad to hear your suggesstions
Thanks in advance