Lighting Scenario baking does not work


for a VR game, I’m currently working on, I need to have two different lighting scenarios. For that, I created two Sublevels with the different light entities and I have the Environment in the Persistent Level.

The Sublevels each contain one or more directional lights and a few Spotlights all set to baked.
Every time I bake the lighting for one sublevel, it breaks the other one. And the directional lights are being baked from both sublevels. Do I have to move the environment pieces from the persistent Level to each of the sublevels?

I hope someone can help me.