I’ve been running into some issues related to the lighting on my project, like extremely dark spots on my foliage and drastic changes in light when I zoom in in certain assets…
Thank you so much for the tips and resources, with your help I was able to determine most of my problems were caused by ray tracing and I decided to turn it off for the time being so that I can focus on other aspects of my project.
To fix the extremely dark shadows around my foliage assets I adjusted the intensity of my scene’s light, so that has pretty much been fixed too.
I would just like to ask you if you have any clue of what this specific issue seems to be caused by on the branches of my megascans assets?
Sorry about the resolution haha, I’m not too sure of how big of a file I can upload to a thread…
Anyway, the preview does have wind although it does not actively roll the animation, only when I edit the fields associated with it.
When I add another light behind the branches it seems like it does react, but not correctly, still looking out of place when next to the larger branches…
It might also have something to do with the errors I’m getting when building the lighting, certainly: