What quality do you want to achieve?
Unreal calculates lighting per object so if you have low lighting settings (lightmaps + lightmass) you’ll get a “random” lighting…
HDRI is just fine to light up a full scene but needs a bit of tuning…
What quality do you want to achieve?
Unreal calculates lighting per object so if you have low lighting settings (lightmaps + lightmass) you’ll get a “random” lighting…
HDRI is just fine to light up a full scene but needs a bit of tuning…