Lighting problem on Modular floor tiles.

So it has been a few months I guess since this post has been…posted…

I’m still running into this annoying issue of modular assets + lightmass = poo

I tried changing static lighting level scale to .1 - rather than 1 in world settings seams became a bit less noticeable

There might be something wrong with my level though - but i took same wall and floor assets into another level to test them out and I got

But as I move a bit further away from light I get this