Lighting problem on Modular floor tiles.

One work around you can do is to put a very simple detail mesh over seams between tiles. In official “Mobile Temple” demo they have sections of walls, but at every seam they cover it with a column detail mesh. In real world it’s common to cover gaps between sections of floors with a floor joint cover. However, I hope ultimately they do fix this as we’d like to be able to have smooth floors made from precisely made and placed tiles without seams in some cases (tile based games for example).