Lighting pass doesn't work on Metahumans

Hello guys! I ran into an issue with metahumans, while I was trying to render them with additional passes (diffuse, lighting, object id, etc.)
On lighting pass, as well is in viewport with “lighting only” buffer visualisation, metahuman skin is not shown in black&white way, as other meshes are shown. Moreover LOD0 groom shows as black&white (so i guess it takes part in lighting pass), but when camera goes away from it and other LODs appear, they become colored, as in diffuse pass