Lighting on skeletal meshes gets brighter after time

Hey,

I have the issue that on skeletal meshes, lighting progressively gets brighter, until the lighting finally looks like it’s doing in the editor. The rest of the scene stays the same.
So I’m testing with eyeadaption turned off, and I am looking at it in the viewmode lightingonly while playing in editor.

I’m having the same problem. My skeletal meshes seem to fade in from black throughout the cinematics. All eye adaption is off - post process and in the cameras. If anyone has an idea…

Just encountered this behavior in 4.16. Any lead to what can be the reason of it?

Edit:
At least in my case seems apex cloth was the problem. Without it everything seems ok. Have no idea why is this happening.