I have the issue that on skeletal meshes, lighting progressively gets brighter, until the lighting finally looks like it’s doing in the editor. The rest of the scene stays the same.
So I’m testing with eyeadaption turned off, and I am looking at it in the viewmode lightingonly while playing in editor.
I’m having the same problem. My skeletal meshes seem to fade in from black throughout the cinematics. All eye adaption is off - post process and in the cameras. If anyone has an idea…