Lighting on outdoor map gets extreamly bright on PS5

Summary

We have a new map we are testing with players. It is an outdoor map. Everything looks great. Only with PS5 players they will experience super bright lighting on some areas of the outdoor map. We are using CH5 TODM and a single Day Sequence Device for lighting. There are no additional lights on the map.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

We have never had this happen but we have a day sequence device set to a fixed time of day. Time set to 14hr. Everything looks fine but for PS5 players on some areas of the map it gets SUPER bright. Other areas are perfectly normal.

Expected Result

Outdoor lighting should be consistent on a map.

Observed Result

Some areas of the map are SUPER bright only for PS5 users.

Platform(s)

windows

Island Code

1843-7190-3480

Additional Notes

I will post images below.

I tried turning off fog thinking the PS5 was rendering the fog differently but it did not fix anything. I am about to try to see if the trigger volume settings might affecting the PS5. Right now the trigger volume is OFF. In UEFN there are no lighting issues testing with all different scalability settings. It looks fine on PS4, Switch and PC in game as well.

Again, there are no additional lights in the parts of the map that appear very bright.

(image of what the expected lighting should be) below

normal lighting on PS5 - below

example of the very bright lighting on the PS5 - below

we now had xbox user report the same issue - below

So basically on any device that is using LUMEN the scene is super blown out. Basic outdoor lighting was never an issue before. Not sure why lumen is blowing out all the outdoor lighting now on a very simple setup.

FORT-903516 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

hi @PixelandPoly ,
The documentation is here

Lighting Starter Island Template in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community

1 Like

Thanks for the link. I’m familiar with the template and this issues is completely different than normal.

We were troubleshooting all last night and think we have linked the odd lighting to a specific material on a few assets throughout the map. Although the material itself looks fine and is not bright at all. I will post an update as I get more information.

1 Like

This ticket can be closed. ty

SOLUTION / ISSUE:

I was using an animated noise pattern and was lerping two colors from that pattern. The assets never looked bright at all and the colors were in a normal range.

In all render modes, even with lumen, the assets looked fine, not bright at all, no glow, etc. But for some reason lumen was picking up the material as being super bright and causing extreme lighting results. Simply clamping the animated noise with a saturate fixed the issue. Super simple fix to a very confusing annoying problem. If the assets looked bright with lumen I would have thought that was the issue from the start but that wasn’t the case.