Hi there. I am having trouble building my lighting in 4.7.3. It simply will not build at all. I get a Starting up Swarm Connection dialogue box for a split second followed by nothing.
So far I have attempted:
Uninstalling and reinstalling twice
Making sure that firewalls are allowing swarm to load
Disabling firewalls completely and then trying a light build
Testing a light build in 4.6.1 (which works)
Testing build 4.7.3 on my work computer (which also works)
This is what I get in the log for Swarm Agent
21:06:49: Starting up SwarmAgent …
21:06:49: … registering SwarmAgent with remoting service
21:06:49: … registering SwarmAgent network channels
21:06:49: … initializing SwarmAgent
21:06:49: … certificate check has failed
21:06:49: … initializing cache
21:06:49: … using cache folder ‘C:/Users//AppData/Local/UnrealEngine/4.7/Saved/Swarm\SwarmCache’
21:06:49: … recreating SwarmAgent cache staging area
21:06:49: … initializing connection to SwarmCoordinator
21:06:49: … using SwarmCoordinator on RENDER-01
21:06:51: … SwarmCoordinator failed to be initialized
21:06:51: … initializing local performance monitoring subsystem
21:06:53: … initialization successful, SwarmAgent now running
21:06:58: [Interface:TryOpenConnection] Local connection established
21:06:58: [Interface:OpenJob] Error: Invalid namespace
Server stack trace:
at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode)
at System.Management.ManagementScope.InitializeGuts(Object o)
at System.Management.ManagementScope.Initialize()
at System.Management.ManagementObjectSearcher.Initialize()
at System.Management.ManagementObjectSearcher.Get()
at Agent.Agent.GetProcessPathById(Int32 ProcessID)
at Agent.Agent.SetCurrentDirectoryByProcessID(Int32 ProcessID)
at Agent.Agent.OpenJob_1_0(Int32 ConnectionHandle, Hashtable InParameters, Hashtable& OutParameters)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at NSwarm.IAgentInterfaceWrapper.OpenJobDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
at NSwarm.IAgentInterfaceWrapper.OpenJob(Int32 ConnectionHandle, AgentGuid JobGuid) in d:\GitHub\UnrealEngine\release\UnrealEngine\Engine\Source\Editor\SwarmInterface\DotNET\SwarmInterface.cs:line 464
at NSwarm.FSwarmInterface.OpenJob(FGuid JobGuid) in d:\GitHub\UnrealEngine\release\UnrealEngine\Engine\Source\Editor\SwarmInterface\DotNET\SwarmInterface.cs:line 2006
I’m probably missing something simple here but I only got this far this morning. In the command prompt it says CimWin32.mof not found. These files do exist though in C:\Windows\System32\wbem
And this is what happened with the second suggestion.
when running winmgmt.exe/standalonehost it says please stop and restart Winmgmt. I couldn’t find it, That’s as far as I could get with it as my understanding of these sort of things are practically non-existant.
According to the forums CimV2 should be there on a healthy system. I’m affraid that we’re going to end up on some MS forums to resolve this.
Anyway, could you try one more thing? I just realized that when you said that mofcomp.exe had reported that CimWin32.mof had been missing you had executed it from C:\Windows\system32.
Could you try it again from C:\Windows\system32\wbem?