So I’m doing some preliminary research on how I want to setup the lighting for a game I want to make. The game takes place on a set of floating islands, each ranging from probably 1-5 square kilometers (this is a rough guess, they will be large, but not MASSIVE). The islands have a lot of foliage, but they also have some indoor areas. I would like to use primarily static lighting indoors, as I’ll need a lot more lighting sources and a significant amount of geo complexity, but I would of course need a dynamic solution for dynamic TOD. My instinct is to have a similar setup to the Kite Demo using CSM for the closest 100 meters or so and Distance-Field Shadows beyond that, and then using static and stationary lights indoors, occasionally being affected by the light outside. Is this a valid setup? I was curious to get some feedback for Unreal Veterans (I’ve been using UE4 since beta, but it has been changing so much, I want to make sure I still have a good idea of what to do).
Thanks!!