Lighting memory question

My scene has a lot of lightmaps and im goign way over texture memory budget. I was wondering if there was a way to choose specific objects in the map to have no lightmap at all and instead light thost objects with deferred movable lights?

Set your object to moveable and change the mode of your lights to “stationary” :slight_smile:

cool ill try that thanks :slight_smile:

Actually heres another question, what if i need that object to cast shadows that are baked but i dont want it to receive a lightmap itself? does not have to move.