Hi All !
I’m super new to UE, currently using UE 5.3 and just started to play around.
So I’ve created a blank project, no tampering with any Project Options, simple geometry (6 boxes, with a Boolean cut out of another box) and added Directional Light (moveable) with Light Shafts, Volumetric Height Fog , Post Processing with Bloom and a small Rect on the floor to simulate some bounce (disregard it’s intensity etc.).
The problem is, the effect looks terrible :
Let alone the pixelation of the shaft, the flickering on the floor is overal awfull, as well as the reflections on the walls.
What am I missing ? ![]()
