Hi everyone,
since the 4.12 update I’ve got a strange lighting issue. With the exact same parameters, when I build the lighting of my scene, the result differs randomly.
Here are 2 views :
Between both views I only re-build the lighting.
Do you already encountered such an issue ?
Btw on the first pic there are strange shadows artefacts (not due to ambiant occlusion nor lightmass resolution settings), any idea how to correct this ? However the result in the second pic looks much better (but dark, what I could change).
Thanks a lot.