Hi There,
I’m currently creating a small mine cart type scene in Unreal and have hit a weird issue with my lighting. To enclose my cave I’ve just used rock meshes and in some areas of my scene it seems that lighting is creeping in and ruining the atmosphere. I’ve tried to make sure there is no lighting leaks coming from outside also. In the editor scene i tried toggling off Global Illumination and it seemed to help but once lighting was built and the scene was played, the lighting issues still occurred. Is there anyway to completely remove all background/sky/light kinda like UDK, where your map was just completely dark till you added your own lighting?
Here are some pictures showing where the issue lies.