So, the level is supposed to be at night, but everything I seem to tweak doesn’t get rid of the fact that the ground, and some of the exterior walls are still reflecting a seemingly non existent light source. Any idea’s why this is happening?
Do you have any lights in your scene? If yes, delete all of them and make a new one. If you´ve already done so, make sure to create a post process volume and checkmark all things, which has to do with lighting and set these values to 0. Don´t forget to checkmark “Unbound” in the post process properties. If it doesn´t help, can you maybe take a screenshot of your scene outliner, so I can take a closer look? :).