I’m having a lighting issues with some of the objects in my game. The cords in the picture below display different objects with the same material receiving a different lighting impact. The cords that are being lit are static meshes. The cords that are not being lit are skeletal meshes.
I’ve created a point light to apply the lighting. As the picture shows, the skeletal meshes are not being light in the same manner as the static meshes. How can I correct this issue?