Lighting is blocky

I cant understand why i got this blcoky lighting, anybody know what’s my mistake ?

Hi!

You are using modular meshes and your lightmass setup is too low and since Unreal calculates light per mesh… you see shading differences!
You can go with 0.1 - 0.15 with Indirect Lighting Level Scale and 0.6 with Smoothness but then you’ll need to adjust other settings too like quality to achieve clean results!

Thank you for your help :slight_smile: Anyway many of my other architectures are made using modular meshes, and i didnt have that problem… Do you think can i fix the problem in blender ? or only in ue4 ?
I tried to change the parameters that you suggested me, but they change my all scene, can i save the situation in someway ?

Ah okay, now i understand… Thank you so much for your great help, i really appreciated that :slight_smile:

Only if you stick with NON modular pieces… because of the light per object calculation you’ll have those shading differences between modular/polygon snapped meshes…