Lighting in creative maps is wrong from v35 update

Summary

In creative maps since v35 there is a blue tint in game, this is noticeable if you play just about any map, try 5473-5965-0108 or 2424-4344-7824

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

With no updates made to the game, something is wrong on the Fortnite side for lighting/tint, just play a creative map to see it happening

Expected Result

should be normal color like BR

Observed Result

has a blue tint

Platform(s)

pc

FORT-900697 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

I have the same issue in my map 0992-5423-5633

can someone do a video itll help epic out

Ive been playing my map and dont see any blue tint hence supply a video

Its reflecting the sky too much or something, if you have a sunset it will make the map have a pink tint (same color as the sky), if its just daytime with blue sky it will result in a blue tint on the map

see lighting before and after 35.00 below, both are with the CH5 TODM (before update is with blue water)

you can see it on the white ramp as well that its more pink now with the new lighting


1 Like

hi @GraemeBB ,
Tested like @AtAshTag on the latest 35.00 which 34.40 has been uninstalled from all devices then installed 35.00 from scratch “Preparing Shaders” appear on consoles.
Then the updating message and the new copy of Island loads and Android, Nintendo, Xbox One X, all work no blue.

My guess is it’s the Direct X drivers on the PC. Try another PC unload 34.40 and load a new install of 35.00, this will load your island. In Fortnite Settings, while 5473-5965-0108 is running, I got to the graphic setting notice Direct X 11 is selected, and the sky is very blue. Select Performance and Apply and Test .
The message asking to restart Fortnite comes up click Restart now after restarting the sky blue is correct. The games does indeed get faster.

Like @AtAshTag says you need to load a video of the problem on the First listed Island

My PC laptop is running Windows 11 24H2 the PC Island looks a bit different to the console versions

The grass is green and more detailed on the Nintendo

hi @Gabriellho , all Look at the 35.00 release notes
New Time of Day Manager for Fortnite Creative

customize your lighting, use the Day Sequence device and the Ambience settings available in the World Settings category under Island Settings. Check the release notes below for more information.

Please note: UEFN templates that are still using legacy lighting will be updated in v35.10. If you create a project with a UEFN template that uses legacy TODM and Skydome device between the 35.00 and 35.10 releases, you will receive a prompt to convert to the new TODM.

This is better so people know what you mean. Its deffo changed for sure i will check white areas on my map and report back.

hi all There is a downloadable book link on UE 5 which is the basis for UEFN new lighting
thread /post Download the ‘Lighting in Unreal Engine 5 for Educators and Students’ guide

@Gabriellho @GraemeBB

I tested on my island including published and i cannot replicate it. I have always used the todm device so i would assume as @Jimbohalo10 said its to do with your islands and the setup you had with the skydome device.

If you follow the info Jimbo said itll help you to re do it as the new standard. I would have thought even though it has been auto changed to the todm device automatically you shouldnt get a tint so im unsure on that.

Hope this extra info helps in some way

You would have to compare it to an in game video/screenshot of a map prior to the 35.00 update, like I did

i think it wouldn’t work for me as ive always used the todm device as the sky dome isn’t accessible in uefn

It has nothing to do with Skydome device, which only works with the Legacy TODM and which is now deprecated, I’m saying compare it to a map that used the CH5 TODM before and after the 35.00 update, that’s also what I did, as you can see in my screenshots the sky is the same, only the lighting is different like the color on the water and on the ramp

Thanks for the response. I appreciate that. There are a ton of reports online of people complaining about their maps having a blue tint to them. I thought it might help Epic to know that they broke something. Many maps do not use custom lighting at all like the skydome or TODM and it’s just got a blue tint it seems. I can’t imagine having to now suddenly have to reinstall fortnite from scratch to fix it, that seems excessive… Either way, hopefully somebody looks at this problem when they have some time or it resolves from some future update maybe.

After some looking i was able to find something on my map that looks like what your describing.

If anything i would say its a issue with the shadow or something

Further more i could only find a few things that do it and only white things

My TODM device has always been the same for 6 months so something has for sure changed on epics lighting on the backend

1 Like

I’ve noticed (at least with the CH5 TODM) turning off fog in the Day Sequence Device gives you less of the tint

1 Like

Here is Oatley showing it in perfect detail: Twitch You have to go to 1:22:00 or so and he shows it as lots of people are seeing it.

Just opened a map that I was working on before the update and now first time after the update and I would agree it’s much more noticeable in shadows how much blue tint there is. It looks awful if you make a “darker” location. I hope Epic fixes this

Yea i agree something has changed and needs fixing.

@Flak can this be looked at as i would assume it’ll effect most if not all maps in some way

Please remember to vote people