Lighting in creative maps is wrong from v35 update

Hi all, we’ve made some recent improvements to cubemap captures to more accurately reflect the skybox, and rolled this out across platforms. The main motivation is to get much more consistent results in the visuals across platforms… The lack of consistent visuals across platforms has been a hot topic with the community, so we continue to look for ways to improve on that front.

We’ll continue to run some tests to ensure things are behaving as expected, and we’ll report back!

3 Likes

The tinting issue seems to be coming from fog, by changing the fog settings in the Day Sequence Device, it also changes the overall tint.

Before v35.00, fog didn’t cast lighting on objects and characters as much as it does now.

Edit: The only device I’m using is the Day Sequence Device.

island code: 2426-4885-7381

before v35.00

after v35.00

1 Like