I’m attempting to create a dynamic emissive material as per the directions listed:
Light Propagation Volume now works with Emissive Material!! - Rendering - Unreal Engine Forums!!=
Steps:
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Add r.LightPropagationVolume=1 to my console variables .ini and restart.
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enable Emissive (Dynamic Area Light) in the material.
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Add a directional light, enable Dynamic Indirect lighting, set Dynamic Shadow Distance StationaryLight to 10, and set intensity to .004
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In World Settings, check Force No Precomputed Lighting.
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Add a post process volume and set to Infinite Extent (Unbound). LPV section is visible with parameters.
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Attempt to rebuild the lighting, and it fails.
Solutions?