So I’ve been having issues in making my open world with modular meshes, each mesh has their own individual lighting for some reason except for the bottom gutter level roof which I messed with a lot. How do I make them all blend together like the gutter level roofs?
Also, since its open world with a day night cycle, should I not need to bake lighting? Should I uncheck allow static lighting and check force recomputed lighting to make it more dynamic? What other settings should I use?
Thank you for any help!
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