indeed, seems to be a forward shading issue, that i still have to use in 2026/ue@5.7.4 for VR… i found not really a reliable fix, but rather something that worked for me and might work for others
indeed, seems to be a forward shading issue, that i still have to use in 2026/ue@5.7.4 for VR… i found not really a reliable fix, but rather something that worked for me and might work for others