I come trying to find some advice on how to proceed when building the lightmass for a particular scene.
As you can see in thet image, I have a wall and a door that fits in it, with the same materials applied to both of them. In spite of this, they look different - the wall is a static mesh and the door a movable one, for interactivity purposes. I´d like to have them look the same, since they are supposed to be be same, but I haven´t been able to achieve this yet. Is there anything I´m doing wrong or I should be doing different?
All the lights in the scene are by the way static, except the ones on top of the door, which are stationary.