The issue I’m facing is that when I render an image in Unreal Engine 5, the resulting image’s lighting conditions appear significantly different compared to what I see in the Editor View, even though I’m using the same camera for both views.
To elaborate, I have set up a scene in the Editor View, where everything looks just as I want it to be. The positioning of the objects, the materials used, and especially the lighting and shadows, are all looking perfect in the Editor View. However, when I proceed to render an image, the end result shows a dramatic shift in lighting conditions compared to what I was seeing in the Editor, usually it is darker.
I’ve attempted to double-check the rendering settings and ensured the camera is set up correctly, but this hasn’t solved the problem so far. I’m at a bit of a loss and running out of ideas.
Has anyone encountered this phenomenon before? Are there certain settings I might be overlooking that could cause the rendered image’s lighting to differ so much from the Editor’s View? Any advice or tips would be greatly appreciated. Thank you in advance.