Lighting Differences Between Rendered Image and Editor View

The issue I’m facing is that when I render an image in Unreal Engine 5, the resulting image’s lighting conditions appear significantly different compared to what I see in the Editor View, even though I’m using the same camera for both views.

To elaborate, I have set up a scene in the Editor View, where everything looks just as I want it to be. The positioning of the objects, the materials used, and especially the lighting and shadows, are all looking perfect in the Editor View. However, when I proceed to render an image, the end result shows a dramatic shift in lighting conditions compared to what I was seeing in the Editor, usually it is darker.

I’ve attempted to double-check the rendering settings and ensured the camera is set up correctly, but this hasn’t solved the problem so far. I’m at a bit of a loss and running out of ideas.

Has anyone encountered this phenomenon before? Are there certain settings I might be overlooking that could cause the rendered image’s lighting to differ so much from the Editor’s View? Any advice or tips would be greatly appreciated. Thank you in advance.

Cine cameras have their own Post Process which is set to override your scene’s post process.

Select the camera > Details Panel > Camera Options > Post Process Blend Weight
Set that to zero to use your scene’s post process.

However, if you are trying to get nice depth of field from your camera, you need to use the camera’s Post Process Blend Weight at 1.0

In that case, do all your post process tweaks on the camera and not on a post process volume in the scene.

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Afaik, if you don’t change the camera post process settings, they won’t override the POV settings.