Lighting clipping through walls

the particle fire is placed on one side of the wall and the lighting renders on the other sides to + it only renders when i look at it to so when i look away the lighting goes away

Hi Cryforce -

Particle Lights only behave based on the particle bounds and will ignore all other considerations. This is a known limitation of the highly dynamic particle lighting system. You will need to adjust the Light’s Influence radius and particle system’s bounds. Often it is advisable to also not use Inverse Square Falloff but set your own fallout amount to give more of a punch in the effect over a short influence distance.

Thank You

Eric Ketchum