Lighting build failed. Swarm failed to kick off. compile unreal lightmass.
How to fix this?
compile unreal lightmass
If you google this, you will find the info you need. Basically, you need to open Unreal in Visual Studio.
Hi!
I’ve never seen it but two ideas:
- maybe your firewall is blocking swarm
- in Epic Game Launcher, where you see your version of Unreal Engine, try to Verify it
Google does not offer very much help in how to do this, especially if you are running Unreal from the launcher and not building from the source code.
Old thread but I’m posting this for future readers. In the local Swam Agent interface on my computer > under “DeveloperSettings” tab, I had changed “LocalJobsDefaultProcessorCount” and “RemoteJobsDefaultProcessorCount” both to 0 because I wanted the Swarm farm to do all the processing so my local computer wouldn’t get bogged down. But when I did that, I got this error. I set those settings to 2 and it worked fine. So you need at least 1 processor to send the job to the Swarm farm. Hope that helps someone.