I am having a big problem with baking my lighting. I am doing a test level and I have no issues with baking preview lighting but when I try and bake medium, high, or production it crashes. At first I thought it was my anti virus acting up so I disabled it but its still not working. I have also tried verifying my installation, did a completely new installation, and restarted my computer to no avail. Iv noticed my CPU shoots to 100% when building lighting but I would think that normal seeing as it could be a system hog. If anyone could shed some light on this I would really appreciate it. I’m at a complete loss here.
System Specs
Windows 8 64-bit
8gb ram
Intel i7 3.5Ghz
GTX 670
Here is the Error Log swarm gives me.
3:34:34 PM: [Interface:TryOpenConnection] Local connection established
3:34:34 PM: [Job] Accepted Job 1898C1E0-4CF87DBD-FC5F4AB0-0FF81462
3:34:35 PM: [Job] Launched Job UnrealLightmass_2014-03-22_18-02-23_1109288-64bit.exe
3:34:35 PM: [Job] PID is 7724
3:34:35 PM: [Job] GUID is “1898C1E0-4CF87DBD-FC5F4AB0-0FF81462”
3:34:36 PM: Lightmass Win64 started on: CHRIS-PC. Command-line: 1898C1E04CF87DBDFC5F4AB00FF81462
-numthreads 5 -trisperleaf 4
3:34:36 PM: Processing scene GUID: 1898C1E04CF87DBDFC5F4AB00FF81462 with 8 threads
3:34:36 PM: Building static lighting…
3:34:36 PM: [Job] Found a parent connection for PID 7724
3:34:36 PM: [Job] 6918F4F3 → 6CE3378A
3:34:36 PM: [Interface:TryOpenConnection] Local connection established
3:34:36 PM: Measured CPU frequency: 3.61 GHz
3:34:36 PM: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
3:34:36 PM: Number of texture mappings: 43
3:34:36 PM: Number of fluid mappings: 0
3:34:36 PM: Number of landscape mappings: 0
3:34:36 PM: Number of BSP mappings: 0
3:34:36 PM: Number of static mesh instance mappings: 43
3:34:36 PM: Reserving memory for 43 meshes, 73106 vertices, 96620 triangles
3:34:36 PM: Scene surface area calculated at 10.736 million units (57.265% of the estimated 18.747 million units)
3:34:36 PM: Importance volume surface area calculated at 10.736 million units (0.000% of the estimated 0.000
million units)
3:34:36 PM: Building kDOP took 0.06 seconds.
3:34:36 PM: Static lighting kDOP: 62100 nodes, 31051 leaves, 124204 triangles, 67093 vertices
3:34:36 PM: Static lighting kDOP: 25.403% wasted space in leaves
3:34:36 PM: kDopTree.Nodes : 6.6Mb
3:34:36 PM: kDopTree.SOATriangles : 8.5Mb
3:34:36 PM: kDOPTriangles : 0.0Mb
3:34:36 PM: TrianglePayloads : 2.8Mb
3:34:36 PM: MeshInfos : 0.0Mb
3:34:36 PM: Vertices : 1.1Mb
3:34:36 PM: UVs : 0.6Mb
3:34:36 PM: LightmapUVs : 0.6Mb
3:34:36 PM: Static lighting kDOP: 62100 nodes, 31051 leaves, 124204 triangles, 67093 vertices, 20.2 Mb
3:34:36 PM: Processing…
3:34:37 PM: EmitDirectPhotons complete, 0.031 million photons emitted in 0.1 seconds
3:34:37 PM: EmitIndirectPhotons complete, 0.052 million photons emitted in 0.1 seconds
3:34:37 PM: Marking Irradiance Photons complete, 0.006 million photons marked in 0.1 seconds
3:34:37 PM: Caching Irradiance Photons complete, 0.072 million cache samples in 0.3 seconds
3:34:38 PM: Calculate Irradiance Photons complete, 0.005 million irradiance calculations in 1.3 seconds
3:34:40 PM: Exception handled in main, crash report generated, re-throwing exception
3:34:40 PM: Exception handled in main, calling appHandleCriticalError
3:34:40 PM: === Critical error: ===
3:34:40 PM:
3:34:40 PM:
3:34:40 PM: Couldn’t start up the Auto Reporting process!
3:34:40 PM: *** CRITICAL ERROR! Machine: CHRIS-PC
3:34:40 PM: *** CRITICAL ERROR! Logfile: UnrealLight_CHRIS-PC_4B02C79E45226734EA198CB8F2D3CD17.log
3:34:40 PM: *** CRITICAL ERROR! Crash report:
3:34:40 PM: [CloseConnection] Closing connection 6CE3378A using handle 6CE3378A
3:34:40 PM: [CloseConnection] Connection confirmed for disconnection 6CE3378A
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [Job] Job has failed! The task failure count is non-zero
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [UpdateTaskState]: Task Killed locally by CHRIS-PC, counted as failure
3:34:40 PM: [CloseConnection] Connection disconnected 6CE3378A
3:34:40 PM: [GetMessage] Safely returning to 6CE3378A with no message
3:34:40 PM: [CloseConnection] Closing connection 6918F4F3 using handle 6918F4F3
3:34:40 PM: [CloseConnection] Connection confirmed for disconnection 6918F4F3
3:34:40 PM: [CloseConnection] Closing orphaned Job (1898C1E0-4CF87DBD-FC5F4AB0-0FF81462)
3:34:40 PM: [CloseConnection] Connection disconnected 6918F4F3
3:34:40 PM: [GetMessage] Safely returning to 6918F4F3 with no message
3:34:40 PM: [MaintainConnections] Local connection has closed (6CE3378A)
3:34:40 PM: [MaintainConnections] Local connection has closed (6918F4F3)
3:34:40 PM: [MaintainConnections] Removed connection 6CE3378A
3:34:40 PM: [MaintainConnections] Removed connection 6918F4F3
3:34:40 PM: [MaintainConnections] All connections have closed
3:34:40 PM: [Maintain Jobs] Killing rogue Job “1898C1E0-4CF87DBD-FC5F4AB0-0FF81462”