So the whole level has a ceiling and I still have to put a large plane at the very top to cover the entire ceiling because of the sky just to not affect the lighting. and before building the lighting it looked good, dark, how it should be.
But when I build the level, not just the lighting. On production quality.
The planes of the floor and the textures of the walls become really bright and get these weird lines.
Also when trying to move them they become much brighter, like over exposed. And the only way I have to fix it each time is move every single plane and delete each light and un delete it again. Over and over again which can get annoying.
Here are pictures so you can see what I mean. Attached them in order. Before building lighting, after building and when I move the planes after building lighting. I just started using ue4 to create my own game as it’s always been a dream of mine.
Any help is appreociated, thanks!


